Projection Studio
Trace your real furniture with light. Balls, water, gems and gold coins rain from emitters, roll along the ledges you draw, pile into baskets and overflow — forever. Twenty-two audio-reactive effects, corner-pinned to any surface.
ENTER ROOM →Night Sky
Not a starfield — the sky. 2,061 catalog stars at their true positions for your location, the moon in its real phase, planets where they actually are, and the live flights crossing overhead with callsigns.
ENTER ROOM →A planted Aquarium
Bettas flare, guppies school, angelfish glide between the plants. Spine-chain bodies that flex like real fish, colour variants, visible feeding — and they shy away from your finger on the glass.
ENTER ROOM →A fire you keep alive
Licking tongues, drifting embers, heat haze that bends the room behind it. Drop a log and watch it catch; smother it and get smoke. The fuel truly burns down — feed it or lose it.
ENTER ROOM →Rain on your glass
Every drop is a lens — the city refracts upside-down inside it. Runners race down the pane swallowing beads, fog creeps back after you wipe it, and thunder arrives late, the way real storms do.
ENTER ROOM →A pond at your feet
Slim koi rise from the deep and sink back into shadow. Ripples genuinely refract the pebbles below, lily pads dip when stepped on, and the lotus blooms at a touch. Shape the pond to fit your floor.
ENTER ROOM →Your own Gallery
Hang your photos and films in gilded, gallery-black or floating frames — corner-pinned onto the real wall. Museum spotlights, dust in the light, brass plaques, slideshows that crossfade. Tap a frame and it turns the page.
ENTER ROOM →A garden that lands on you
Monarchs, blue morphos and swallowtails flutter on real flight paths. Hold your hand still against the wall and the nearest one circles in and settles on it, wings pumping. Move fast and the meadow scatters. At dusk, the fireflies take over.
ENTER ROOM →Van Gogh, still wet
Thousands of impasto strokes ride a living flow field — the Starry Night swirls turn, the stars breathe, the cypress licks upward. Drag a hand through the sky and the paint swirls around it, then heals. Sunflowers and the Wheatfield wait behind it.
ENTER ROOM →Something on the wall
A gecko whose feet truly plant and stick while the body drags between steps. A roach that runs, then freezes dead still. A snake that pours itself along the skirting. They bask, flick tongues, bolt from your hand — and hide behind your real shelves.
ENTER ROOM →Your body is the controller
Three games played standing at the wall. Wave an arm through rising balloons to pop them, swipe fast to slice fruit with a glowing blade, or pin the Pong paddle to your hand against the wall's own AI. Works with a mouse too — but it's built for the camera.
ENTER ROOM →